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Cum să facem un UNO să cânte !

Cum să facem un UNO să cânte !

The imperial March – STAR WARS

muzica

Avem nevoie de un UNO și de un buzzer pasiv.

UNO-Buzzer1 UNO-Buzzer2

Montăm cablurile

Exemplu de cod :

//The imperial March – STAR WARS

// tone(8,LA3,Q)  delay(1+Q)

// toate notele definite in englezăcu exceptia,

//asta care se numeste in italiană “la” pentru că A0…A5 sunt pini “analog”.

// (Ab este definit  Ab, iar inversul(NOT) este LAb)

#define  C0 16.35

#define Db0 17.32

#define D0  18.35

#define Eb0 19.45

#define E0  20.60

#define F0  21.83

#define Gb0 23.12

#define G0  24.50

#define Ab0 25.96

#define LA0 27.50

#define Bb0 29.14

#define B0  30.87

#define C1  32.70

#define Db1 34.65

#define D1  36.71

#define Eb1 38.89

#define E1  41.20

#define F1  43.65

#define Gb1 46.25

#define G1  49.00

#define Ab1 51.91

#define LA1 55.00

#define Bb1 58.27

#define B1  61.74

#define C2  65.41

#define Db2 69.30

#define D2  73.42

#define Eb2 77.78

#define E2  82.41

#define F2  87.31

#define Gb2 92.50

#define G2  98.00

#define Ab2 103.83

#define LA2 110.00

#define Bb2 116.54

#define B2  123.47

#define C3  130.81

#define Db3 138.59

#define D3  146.83

#define Eb3 155.56

#define E3  164.81

#define F3  174.61

#define Gb3 185.00

#define G3  196.00

#define Ab3 207.65

#define LA3 220.00

#define Bb3 233.08

#define B3  246.94

#define C4  261.63

#define Db4 277.18

#define D4  293.66

#define Eb4 311.13

#define E4  329.63

#define F4  349.23

#define Gb4 369.99

#define G4  392.00

#define Ab4 415.30

#define LA4 440.00

#define Bb4 466.16

#define B4  493.88

#define C5  523.25

#define Db5 554.37

#define D5  587.33

#define Eb5 622.25

#define E5  659.26

#define F5  698.46

#define Gb5 739.99

#define G5  783.99

#define Ab5 830.61

#define LA5 880.00

#define Bb5 932.33

#define B5  987.77

#define C6  1046.50

#define Db6 1108.73

#define D6  1174.66

#define Eb6 1244.51

#define E6  1318.51

#define F6  1396.91

#define Gb6 1479.98

#define G6  1567.98

#define Ab6 1661.22

#define LA6 1760.00

#define Bb6 1864.66

#define B6  1975.53

#define C7  2093.00

#define Db7 2217.46

#define D7  2349.32

#define Eb7 2489.02

#define E7  2637.02

#define F7  2793.83

#define Gb7 2959.96

#define G7  3135.96

#define Ab7 3322.44

#define LA7 3520.01

#define Bb7 3729.31

#define B7  3951.07

#define C8  4186.01

#define Db8 4434.92

#define D8  4698.64

#define Eb8 4978.03

// DURATION OF THE NOTES

#define BPM 120    //  you can change this value changing all the others

#define H 2*Q //half 2/4

#define Q 60000/BPM //quarter 1/4

#define E Q/2   //eighth 1/8

#define S Q/4 // sixteenth 1/16

#define W 4*Q // whole 4/4

void setup() {

pinMode(8, OUTPUT);

pinMode(9, OUTPUT);

digitalWrite(9,LOW);

}

// the loop routine runs over and over again forever:

void loop() {

//tone(pin, note, duration)

tone(8,LA3,Q);

delay(1+Q); //delay duration should always be 1 ms more than the note in order to separate them.

tone(8,LA3,Q);

delay(1+Q);

tone(8,LA3,Q);

delay(1+Q);

tone(8,F3,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,LA3,Q);

delay(1+Q);

tone(8,F3,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,LA3,H);

delay(1+H);

tone(8,E4,Q);

delay(1+Q);

tone(8,E4,Q);

delay(1+Q);

tone(8,E4,Q);

delay(1+Q);

tone(8,F4,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,Ab3,Q);

delay(1+Q);

tone(8,F3,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,LA3,H);

delay(1+H);

tone(8,LA4,Q);

delay(1+Q);

tone(8,LA3,E+S);

delay(1+E+S);

tone(8,LA3,S);

delay(1+S);

tone(8,LA4,Q);

delay(1+Q);

tone(8,Ab4,E+S);

delay(1+E+S);

tone(8,G4,S);

delay(1+S);

tone(8,Gb4,S);

delay(1+S);

tone(8,E4,S);

delay(1+S);

tone(8,F4,E);

delay(1+E);

delay(1+E);//PAUSE

tone(8,Bb3,E);

delay(1+E);

tone(8,Eb4,Q);

delay(1+Q);

tone(8,D4,E+S);

delay(1+E+S);

tone(8,Db4,S);

delay(1+S);

tone(8,C4,S);

delay(1+S);

tone(8,B3,S);

delay(1+S);

tone(8,C4,E);

delay(1+E);

delay(1+E);//PAUSE QUASI FINE RIGA

tone(8,F3,E);

delay(1+E);

tone(8,Ab3,Q);

delay(1+Q);

tone(8,F3,E+S);

delay(1+E+S);

tone(8,LA3,S);

delay(1+S);

tone(8,C4,Q);

delay(1+Q);

tone(8,LA3,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,E4,H);

delay(1+H);

tone(8,LA4,Q);

delay(1+Q);

tone(8,LA3,E+S);

delay(1+E+S);

tone(8,LA3,S);

delay(1+S);

tone(8,LA4,Q);

delay(1+Q);

tone(8,Ab4,E+S);

delay(1+E+S);

tone(8,G4,S);

delay(1+S);

tone(8,Gb4,S);

delay(1+S);

tone(8,E4,S);

delay(1+S);

tone(8,F4,E);

delay(1+E);

delay(1+E);//PAUSE

tone(8,Bb3,E);

delay(1+E);

tone(8,Eb4,Q);

delay(1+Q);

tone(8,D4,E+S);

delay(1+E+S);

tone(8,Db4,S);

delay(1+S);

tone(8,C4,S);

delay(1+S);

tone(8,B3,S);

delay(1+S);

tone(8,C4,E);

delay(1+E);

delay(1+E);//PAUSE QUASI FINE RIGA

tone(8,F3,E);

delay(1+E);

tone(8,Ab3,Q);

delay(1+Q);

tone(8,F3,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,LA3,Q);

delay(1+Q);

tone(8,F3,E+S);

delay(1+E+S);

tone(8,C4,S);

delay(1+S);

tone(8,LA3,H);

delay(1+H);

delay(2*H);

}

Gata!

Succes !

Colectivul Roboromania

 

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